Answer by Kourosh
I'm not sure, just guessing, maybe your shader uses a different name instead of "_BumpMap". If so, then you need to open up your shader and check the name.
View ArticleAnswer by taoa
Assuming you're using one of Unity's built-in shaders, this will mean you have different UV sets for each texture. So it makes sense to do what you did and apply the offset on both.I'm actually...
View ArticleAnswer by Owen-Reynolds
One problem, maybe not all of them. Your MainTex line adds velocity, but your BumpMap line says the offset IS the veocity. A speedometer rather than an odometer. You should be seeing the bumpMap wiggle...
View Article
More Pages to Explore .....